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Make a turn-based strategy in Unity
Introduction
Content & Project setup (1:21)
Course info
Project overview (4:16)
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Creating the map
Rule Tile (9:01)
Creating the map (4:15)
Adding a Farmer Unit
Creating a farmer Unit (11:22)
Flash Feedback (6:45)
Refactoring (9:42)
Selection Manager (4:28)
Turn-Based system
Agent movement points (9:34)
Finish Moving Feedback (9:44)
Turn Based System (8:44)
Refactoring Turn Based System (10:49)
Build Towns
Build System Script (8:14)
Placing Towns (5:02)
UI Script P1 (9:00)
UI Script P2 (7:05)
Adding more buildings (11:15)
Map script (12:51)
Building more Farmers / Warriors
Selecting Stacked Units (18:43)
Swapping sorting layers on selection (12:08)
Selection Info panel (13:53)
Producing new Units in Towns (9:59)
Wait a turn before creating a new Unit (6:04)
Adding Warrior Unit (6:54)
Unit Data ScriptableObject (8:47)
Map
Preparing Map Data (9:42)
Improving Map class (14:46)
Can I move here? (7:41)
Movement Range Calculation P1 (13:03)
Movement Range Calculation P2 (9:53)
BFS algorithm (16:03)
Testing BFS algorithm (16:11)
Show movement Range (12:26)
Simple Enemy AI
Adding enemy Unit (13:21)
Hit FX (10:35)
Enemy Take Turn (14:07)
Enemy Move P1 (17:02)
Enemy Move P2 (11:16)
Enemies red outline shader
Enemey outline shader p1 (18:45)
Enemy outline shader P2 (9:59)
Outline shader Script (10:08)
Bug fixes (6:16)
Simple Economy System
Resource UI (10:23)
Resource manager (12:43)
Spending resources P1 (15:17)
Spending resources P2 (13:23)
Spending resources P3 (11:12)
Producing resources (9:06)
Fog Of War / End videos
Fog of war (13:34)
Teach online with
Enemy outline shader P2
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